Uncanny Valley is a new survival horror adventure game being developed by Cowardly Creations, that focuses on storytelling, some mature themes, and a dark and atmospheric setting, all while providing the player with a sense of dread and an ever increasing amount of tension. The unfinished game is well on it’s way to delivering on all those features but the developers are reaching out to the public with their IndieGogo funding campaign in order to help complete Uncanny Valley and release a scary game that is finely crafted and well polished upon release. The developers are looking for a modest amount when compared to most recent Kickstarter projects. There’s a little over a month left in the campaign and with a little bit of help from other enthusiastic gamers, I think this project can be easily funded.
There are no lack of survival horror games these days, though the vast majority of them have been focusing on delivering the “jump scare” rather than playing on the fears, emotions, and mental fortitude of gamers. It’s not difficult to understand why jump scares are popular since we’ve had plenty of reason now to watch other jump while playing a game, rather than taking the opportunity to play the game for ourselves. Psychological horror games on the other hand, slowly creep their way into ones brain, providing that dreadful, yet interestingly entertaining experience, while producing all the necessary side-effects such as an increased sense of dread, tension, depression, and of course, impending doom. These are the things we’ve come to expect as gamers who enjoy horror games with a rich and engrossing atmosphere, particularly since the release of the grandfather of modern psychological horror games, Silent Hill 2.
Interesting Mechanics and features (from the IndieGogo campaign):
“Uncanny Valley’s main difference from other games is a thing we like to call the consequence system. Whenever you fail at something, the game goes on, but with harsh consequences for your character that can impact both the story and the gameplay.
For example – you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers, so the player needs to be careful and more clever, which adds more tension to the game. Of course, there are a couple of sections where you can die, but we’re trying to avoid that as much as possible.
Why? Because dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you’re angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness.”
- a huge, explorable facility with multiple floors and buildings
- intense moments of dread
- detailed story with rich characters
- consequence system mechanic
If Cowardly Creations exceeds their funding goal they plan on bringing Uncanny Valley to numerous platforms including Windows, Mac, Linux, Android, and iOS devices. Be sure to check out the IndieGogo campaign for Uncanny Valley and enjoy the teaser trailer above!